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Artist's Comments

if the video stops right click on it and activate loop

side-by-side animation for the dragon
to view this in 3d you need to stare at a point behind your screen till the two images overlap - let your eyes relax, look at infinity kind of thing

anaglyph : [link]
cross-view : [link]

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:iconguzu:
I failed to do that. Aren't they a bit too far apart? ^_^;
:iconnegativefeedback:
damn, could be, coz it depends on the size of the screen you have (big screen can make it hard to view side-by-side this is why I don't really like this one even though it's easy enough for me to do)
try stepping further away or increase your screen resolution
I'll try posting a smaller version
:iconanotheroutsider:
asta se vede mult mai usor convex! e mai clara si mai usor de focalizat :D

--
<< Pray to whatever you believe in, for I am here and don't believe in anything. >>
Proud Member of : *BucurestiClub =RoWatch =UnderRatedWatch *AngstyWriters =Black-White-Club
:iconnegativefeedback:
cu putin exercitiu (sau ceva dispozitive simple) poti sa-ti antrenezi si vazutul crucis
dar ma bucur ca merge asta
:iconanotheroutsider:
mai, eu pot sa ma uit si crucis. pot sa imi mentin punctul de focalizare si in fata obiectului, si in spatele lui. deci asta nu e problema, ca ochii pot sa mi-i apropii unul de celalalt, dar nu pot sa ii departez.
oricum, asta se vede frumos :D e si un pic mai mic, sau m-am uitat eu la el mai de la departare, dar se vede ok :D nice job.
by the way, tu cu ce faci dragonii astia? in ce program ii lucrezi?

--
<< Pray to whatever you believe in, for I am here and don't believe in anything. >>
Proud Member of : *BucurestiClub =RoWatch =UnderRatedWatch *AngstyWriters =Black-White-Club
:iconnegativefeedback:
:D
am scris programul in Delphi (Pascal ca limbaj)
sunt de fapt doua module - cel care genereaza dragonul si il animeaza si cel mai general de desenare pe care pot sa-l folosesc si pentru alte chestii 3d
partea de desenare e complet software (fara OpenGL, DirectX) ceea ce inseamna ca nu e neaparat extrem de rapida dar in schimb am acces la toti pasii de cod pentru ca eu l-am scris si l-am si optimizat ca sa si mearga rapid (ceva portiuni scrise in Assembler)
in plus are niste optiuni care nu cred ca sunt implementate pe placi grafice inca (desi nu-s la curent cu ultimele realizari in domeniu). cea mai importanta chestie e ca pot reprezenta sfere in proiectie ortogonala, camera sau stereo, fara sa trec printr-o etapa de poligonizare a sferei (adica sa o aproximez din triunghiuri). sfera e sfera oricat o maresti si procedurile sunt destul de rapide (mai ales cea in proiectie ortogonala).
asta ca sa povestesc putin si din partea tehnica...
:iconanotheroutsider:
whoa... tu ai avea ce sa vorbesti cu frate-meu... :D
foarte tare! :clap:
respect! :ahoy:

--
<< Pray to whatever you believe in, for I am here and don't believe in anything. >>
Proud Member of : *BucurestiClub =RoWatch =UnderRatedWatch *AngstyWriters =Black-White-Club
:icongoodmutt:
That little trick....just broke my mind :/

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September 3, 2008
428 KB
77.5 KB
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