[x]

deviantART

 

©2008-2009 *NegativeFeedback
Details
Submitted: May 13, 2008
File Size: 1.2 MB
Image Size: 426 KB
Resolution: 150×150
Comments: 152
Favourites & Collections: 1,168 [who?]

Views
Total: 16,563
Today: 1

Downloads
Total: 1,445
Today: 0

Embed


Thumb

Artist's Comments

right click on film and activate Loop

finally got the normal mapping to work properly - for those who are not familiar with computer graphics normal mapping is a technique that changes the surface orientation making it possible to add detail to an object without increasing polygon count - the reflections on the snake scales are just a result of normal mapping (the surface is actually flat)
I guess I'm weird cause instead of using OpenGL or DirectX I use my own graphics code written in Delphi
snakelike dragon also generated with programming
enjoy

hell just realised from some time now that the reflections were wrong - if you pay attention the reflection moves in the wrong direction and this is because of A STUPID SIGN - it was F@#%ING MINUS
that's what happens when you write your own code (actually considering that there were a few errors for rotating the view in 3ds max 4 or 5 and also some simple errors in photoshop it makes you think that maybe the people there didn't really pay attention in math classes on vectorial spaces :D)
probably will update this...
[x]

Devious Comments

Comments


Very neat

--
~悪・即・斬~
i just can't imagine how it's possible to create such a thing with programming and a texture only. makes it very special and interesting~
that is freaking me out

is so good
well I kept saying that I'm gonna post the "making of" but haven't had the time
the difficult part is to generate the single, continuous, non intersecting snake (quite a mouthful)
this one could have been done by hand but this or this are way more difficult
the program generates the snake in a random configuration as a function of some parameters (as I said the "making of" will show the steps of the snake generation)
reflection, texture, normal mapping are just computer graphics so nothing special there
You must be very good on math with such things to do it all only trough setPixel like code huh :omg:
:+fav: Looks a lot better :)

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
alright, looking forward to that making of!
gosh... how do you do stuff like that! looks amazing
well next year I'm gonna start a PhD on computer graphics so I'm pretty familiar with the geometry needed :D

Site Map