finally got the normal mapping to work properly - for those who are not familiar with computer graphics normal mapping is a technique that changes the surface orientation making it possible to add detail to an object without increasing polygon count - the reflections on the snake scales are just a result of normal mapping (the surface is actually flat) I guess I'm weird cause instead of using OpenGL or DirectX I use my own graphics code written in Delphi snakelike dragon also generated with programming enjoy
hell just realised from some time now that the reflections were wrong - if you pay attention the reflection moves in the wrong direction and this is because of A STUPID SIGN - it was F@#%ING MINUS that's what happens when you write your own code (actually considering that there were a few errors for rotating the view in 3ds max 4 or 5 and also some simple errors in photoshop it makes you think that maybe the people there didn't really pay attention in math classes on vectorial spaces ) probably will update this...
well I kept saying that I'm gonna post the "making of" but haven't had the time the difficult part is to generate the single, continuous, non intersecting snake (quite a mouthful) this one could have been done by hand but this or this are way more difficult the program generates the snake in a random configuration as a function of some parameters (as I said the "making of" will show the steps of the snake generation) reflection, texture, normal mapping are just computer graphics so nothing special there
We want to know what love means to you!
Get your creative juices flowing and design a movie poster for "Paper Heart" that focuses on the theme "What Does Love Mean to Me?".
This is a collection of deviations showing real Pinups in the classic Retro poses from various Artists. For the 4rd time I present a variation of Vintage Pinup Queens as well as fresh modern Pinup art. If you love Polkadots, seamed Nylons, Plateau-Heels and and Miles-long-legs you should not miss this collection.
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
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~悪・即・斬~
is so good
the difficult part is to generate the single, continuous, non intersecting snake (quite a mouthful)
this one could have been done by hand but this or this are way more difficult
the program generates the snake in a random configuration as a function of some parameters (as I said the "making of" will show the steps of the snake generation)
reflection, texture, normal mapping are just computer graphics so nothing special there
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There is only a Flash between the past and future, and exactly that is what I call life at least for Flasher/Scripter/Designer
I support DA Sound Dimension [link]
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