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©2008-2009 *NegativeFeedback
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Artist's Comments

right click on film and activate Loop

finally got the normal mapping to work properly - for those who are not familiar with computer graphics normal mapping is a technique that changes the surface orientation making it possible to add detail to an object without increasing polygon count - the reflections on the snake scales are just a result of normal mapping (the surface is actually flat)
I guess I'm weird cause instead of using OpenGL or DirectX I use my own graphics code written in Delphi
snakelike dragon also generated with programming
enjoy

hell just realised from some time now that the reflections were wrong - if you pay attention the reflection moves in the wrong direction and this is because of A STUPID SIGN - it was F@#%ING MINUS
that's what happens when you write your own code (actually considering that there were a few errors for rotating the view in 3ds max 4 or 5 and also some simple errors in photoshop it makes you think that maybe the people there didn't really pay attention in math classes on vectorial spaces :D)
probably will update this...

Comments


:icongagouzidis:
Very neat

--
~悪・即・斬~
:icondiiem:
i just can't imagine how it's possible to create such a thing with programming and a texture only. makes it very special and interesting~
:iconwolfjpg:
that is freaking me out

is so good
:iconnegativefeedback:
well I kept saying that I'm gonna post the "making of" but haven't had the time
the difficult part is to generate the single, continuous, non intersecting snake (quite a mouthful)
this one could have been done by hand but this or this are way more difficult
the program generates the snake in a random configuration as a function of some parameters (as I said the "making of" will show the steps of the snake generation)
reflection, texture, normal mapping are just computer graphics so nothing special there
:iconwonderwhy-er:
You must be very good on math with such things to do it all only trough setPixel like code huh :omg:
:+fav: Looks a lot better :)

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:icondiiem:
alright, looking forward to that making of!
:iconkim67ed:
gosh... how do you do stuff like that! looks amazing
:iconnegativefeedback:
well next year I'm gonna start a PhD on computer graphics so I'm pretty familiar with the geometry needed :D

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May 13, 2008
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